Comment: the selection set for this
item is wider than the choice of the two brands, but for the sake of the
assignment requirements, only Spur and Steers have been selected (well actually
three, but one is not a burger). The two main brands have been used as
differentiation and positioning require opposing brands. I have chosen subsets
of pre-adolescent children as they illustrate distinct segments and
subjectively different points on perceptual positioning maps.
Hypothesis
A selection of beef burger options
for children may be differentiated by offerings within the set and their
positions may be interpreted as beneficial by children depending on age groups,
however secondary perceptions of parents and other factors may influence
choices. With a multiplicity of perceptions, these can understood by perceptual
mapping.
Introduction: product parity and
further differentials and basis for positioning.
Performance aspects of burgers
targeted at children (to tween group stage) are in parity so will not lend
themselves to differentiation. The burger is a near commoditised food item
globally.
The selection set (evoked set:Jean-Noel Kapferer) for this post consists of Steers and Spur. Other
entities in the selection set might include Wimpy, Macdonalds, Burger King, KFC
and independent outlets. Differentiation and positioning must rely not on the
burger but on additions to the pack (toys) but especially on outlet performance
aspects and imagery (Keller). This branding is the basis for competition
between the various entities in the evoked set.
Spur differentiation and positioning
in the pre-tween age group, and its impact on adults
Spur differentiation acknowledges
that children are attracted to brands and will be drawn to in-outlet experiential opportunities that are extensive in
the case of Spur, including jumping castles colouring-in books and non-toxic
crayons, clubs, console games, loyalty points and cartoonish
identity targeted at very young chilren. However
children have to be accompanied by adults creating streams of revenues that
extend beyond the cost of the rudimentary burger for the child, including signature adult meals
and drinks. The opportunities for revenue generation are extended with a large range of choices for children, extending beyond the burger.
Spur has made a significant investment in experiential marketing targeted at pre-tween children.
Spur play areas are designed to allow children to play while adults relax and spend.
The further benefit of the
differential is that children can be occupied in site of adults, while adults
will have the opportunity to interact with one another.
Spur’s primary position is a family
restaurant, which encourages time in the outlet.
The draw of families will increase
exposure, and some secondary adult footfall will be driven by weekday
breakfasts and adult signature dishes, but this will be on the basis proximity
and convenience. Notably, Spur’s above-the-line is targeted at adults through
adult signature dishes. Its tagline straddles all age groups with ‘People with
a taste for life’.
Spur in the tween age range
Spur is poorly positioned for the
tween age range (est. 8 – 12). During this phase, During this phase children grow up, and brands enable them to define themselves and find ways
to fit in with their peers.
However, as the children grow up,
brands allow them to define themselves and find ways to fit in with their peers.
They form their own identities and peer groups outside of the family and may
find fulfillment in more independent / enabling environments, outside of the
family.
Using the example of console games these will be defining to peers. Spur’s console games will
be targeted at a younger age group, more suited to the family position.
However, the tween’s social reference games will be targeted at social acceptance, and more violent. The differentials targeted at pre-tween children embedded in the Spur brand will be recognised by the tween social group, and may lead to social pressure, so the tween will likely avoid association with the Spur brand.
Above: a child plays a console game in Spur. The games are not targeted at tweens. Image for illustrative purposes. Sample image from Alamy.
However, the tween’s social reference games will be targeted at social acceptance, and more violent. The differentials targeted at pre-tween children embedded in the Spur brand will be recognised by the tween social group, and may lead to social pressure, so the tween will likely avoid association with the Spur brand.
Steers
differential and positioning with reference to tweens and adults
In
the selection set, Steers has opposing
differentials to Spur, as well as a different position, that may be more suited
to the tween, in spite of the parity of the burger in the two age categories,
in this case the Steers Brat Pack.
Steer’s
differential lies in the quality of the burger made from pure beef, a reduced
variance in menu (primarily burgers) with tailored price breaks to suit various
budgets, and rapid progress through the outlet.
From the point of view of the tween this does not expose her / him to experiential activities that may be a social liabilities, allows for an identity forming branding association (high degree of visual identity) as well as time efficiency to pursue own identity forming activities, for instance a console game.
Steers seating is for convenience only, and not central to the experience.
From the point of view of the tween this does not expose her / him to experiential activities that may be a social liabilities, allows for an identity forming branding association (high degree of visual identity) as well as time efficiency to pursue own identity forming activities, for instance a console game.
Steers
position is generally not aged based and concentrates of a fast food experience
that is based on the quality of the burger and speed. Its tagline also
straddles various age groups, ‘Real food made real good’.
From
the adult point of view, it enables adults to make choices that are not
influenced by time in the outlet, and these choices can be tailored to the
budget of the adult.
Perceptual
mapping choices taking into account pre-tweens, tweens and adults
Where
a pre-tween and a tween are in competition to make a choice between a highly
experiential outlet (Spur targeted at the pre-tween) and a fast food outlet
(Steer enabling the tween to return rapidly to the console) the tween will
perceptually dislike the time away from the console but will dislike the greater
amount of time entailed in the pre-tweens choice of the experiential outlet
which entails more time and potential social liability (figure 1).
Figure
1: pre-tween vs tween perceptual map
.
In order to reduce the tween’s
discomfort, but allow themselves leisure in the experiential outlet where they
can relax but still observe their children, the parents induce acceptance of
the pre-tween’s choice by promising additional time on the console at a later
stage (Figure 2).
Figure
2: pre-tween vs tween with parental perceptually mapped choice and factoring in
third brand (console game) as inducement
By using the inducement of access to
the third brand, outside of the selection set, the parents improve the outcome
of the selection (Figure 2 above, shift from 2 to 3).
This also proves that positions in
selection sets can be influenced by positions and brands that are not related
to the same selection set.
As an extension of this, and by
analogy, the perceptual mapping of both Steers and Spur might also have been
influenced by parental consideration of availability of parking.
Conclusion
By using perceptual mapping
resulting from differentials and positioning of superficially similar brands
offerings, and with reference to external brands and age groups, brand choices
can be qualitatively projected and reasonable multi-layered perceptual maps can
be laid out as hypotheses for further testing for brand managers.
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